Squishlets is an interactive digital/physical exhibit designed for a children’s museum that encourages physical activity. It aims to strengthen the idea that physically active play can be just as much fun as play that exists in the digital space.
Mind. Blown. is a game made for the Global Game Jam 2015. It is designed, developed, and tested all within the time span of 48 hours. The player need to defuse an infinite number of bombs and stay alive as long as possible.
Classic Apps is an Android app which stems from an experiment on novel mobile advertisement methods. It has gone through several iterations, and finally landed itself as an app that recommends other apps.
This is a project I did with two other teammates in the Taiwan Evolutionary Intelligence Laboratory. We implemented genetic algorithm and tournament selection for the computer Gomoku player. The player used minimax to search for its next play. Iterative deepening is also used to speed up the searching process.